Back to overview Patchnotes #22
Features
- Added a new QoL eraser option for the crafting bee gamemode. Clicking/Start dragging on an item in the crafting table, while the same item is selected will now delete it.
Fixes
- Centered and resized ~90 images in the classic gamemodes. No animated images were affected.
- Replaced some images for better quality or to fit with the rest (e.g. block render for wild flowers, rather than inventory sprite)
- Clicking on the eraser button again will return the user to the previously selected hexagon item.
- Resized some Crafting bee elements to take up less space, which is useful for mobile or shorter screens.
- Sharing a daily crafting bee riddle will no longer append the hexagon items in the link.
- Searching for items in the crafting bee editor no longer requires underscores (_) to find items.
- The crafting bee editor search window is no longer overflowing on mobile devices.
- Modified various wiki links in the classic gamemodes to point to more generic pages, rather than specific ones. e.g. from Acacia_Log -> Log
- Started working on some performance improvements for the crafting bee generation algorithms.
- Rarity filter in the item bestiary does no longer show uncommon items, when common is selected. Furthermore selecting multiple rarities will now act as an “or” selection, meaning all items with any of the selected rarities will be shown. Previously, items would need to have all of the selected rarities, which does not algin with the data structure, as multiple rarities are merged to “Mixed” anyways.
Data Fixes/Changes
Mobs
- Giants no longer depend on light level to spawn!
Blocks
- Changed the tool icons from axe to wooden and pickaxe to iron, to have more variety in material, making it easier to spot differences.
Item