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Splashtexts now have the option to appear in custom colours and will be more context relevant as they are gamemode dependent. This feature is not changeable on a per user level and it’s also currently not used anywhere, but will appear in the future.
Tools in the block gamemode are now displayed as icons for easier comparing. Blocks that can be broken by any tool still use a text for easier readability.
Fixes
Updated versions of most libraries MCdle uses to be on par with security updates etc.
Modified some alt tags to be more accessible. And added an aria-label to the Twitter/X link
Fixed Item rarity comparison problems.
Fixed Timer being above 24h in chromium based browsers when close to the daily reset.
Added some automations in the background to make development easier and avoid potential bugs in the future.
Data Fixes/Changes
Blocks:
Beetroots, pitcher crops, pumpkin/melon stems, sniffer eggs, torchflower and wheat were incorrectly labelled as having no tool, when they were in fact mineable with any tool.
Mobs:
Evokers & Vindicators are no longer classified as passive.
Wolves are now labelled as spawnable via breeding
Enderman have been temporarily set to hostile, but since they only attack players when provoked they are set to passive again.
Cows, pigs and sheep now spawn in structures
Skeleton/Zombie horses are now classified as animals
Item:
Bucket of Aquatic Mob is now correctly capitalized
Operator items like commandblocks are now in the Operator Utilities inventory category.