Patchnotes #9
Patchnotes #9
Features
- Splashtexts now have the option to appear in custom colours and will be more context relevant as they are gamemode dependent. This feature is not changeable on a per user level and it’s also currently not used anywhere, but will appear in the future.
- Tools in the block gamemode are now displayed as icons for easier comparing. Blocks that can be broken by any tool still use a text for easier readability.
Fixes
- Updated versions of most libraries MCdle uses to be on par with security updates etc.
- Modified some alt tags to be more accessible. And added an aria-label to the Twitter/X link
- Fixed Item rarity comparison problems.
- Fixed Timer being above 24h in chromium based browsers when close to the daily reset.
- Added some automations in the background to make development easier and avoid potential bugs in the future.
Data Fixes/Changes
- Blocks:
- Beetroots, pitcher crops, pumpkin/melon stems, sniffer eggs, torchflower and wheat were incorrectly labelled as having no tool, when they were in fact mineable with any tool.
- Mobs:
- Evokers & Vindicators are no longer classified as passive.
- Wolves are now labelled as spawnable via breeding
- Enderman have been temporarily set to hostile, but since they only attack players when provoked they are set to passive again.
- Cows, pigs and sheep now spawn in structures
- Skeleton/Zombie horses are now classified as animals
- Item:
- Bucket of Aquatic Mob is now correctly capitalized
- Operator items like commandblocks are now in the Operator Utilities inventory category.