Patchnotes #21
Features
- New Gamemode: Crafting Bee
- Unlimited mode where you get 7 random items and you need to see if you can remember all the items you can craft with them. This gamemode can be replayed infinitely!
- Daily mode is similar to Unlimited, but everyone gets the same 7 random items, that change daily.
- Editor! The 7 items can be picked in the editor and shared via a link! That way you can challenge your friends to test their MC knowledge or play games others created!
- Shared games have a custom preview image, that will be displayed by social platforms like e.g. Discord!
- The Bestiary is of course also updated! Collect unique items and upgrade your checkmarks! Finding an item in a custom games will reveal the item and it’s crafting recipes, but reward no checkmarks. Finding it in a random game will reward you with a green checkmark. And finding it in a daily game rewards a golden checkmark!
- The new gamemode can be played in a few ways, from clicking, dragging, drag and drop to Hotkeys, which can be customized in the Settings!
- Updated MCdle to 1.21.8!
- Added Russian Translation
- MCdle’s background has been updated for the summer season
- Added Playlight, a game discovery platform
- Added April Fools update content for the first of April each year.
- Added Bluesky social link, come say hi? 🦋
Fixes
- Creative Inventory categories and all other list/array like stats are now compared correctly and no longer depend on any ordering factors.
- Fixed various english translation issues thx to serioustar
- Fixed an issue where the blast resistance field was 25% smaller on desktop
- Hint pluralization is now working again
- The border of the hard difficulty grid now scales better on different devices
- Win share, now actually includes the translated game name, rather than just english
- Popup menus are now scaling to their content, which improves e.g. confirmation dialogs.
- Text in lists is now scaling depending on their content to hopefully make it more readable with less overflow!
Data Fixes/Changes
Mobs
- Added Happy Ghast
- camels now spawn in biomes
- drowned are no longer neutral, that’s apparently bedrock only
- silverfish are now release in Beta 1.8, rather than 1.7
Blocks
- Added Dried Ghast
- Added Beehive back into the game!
- Bee nest now has the correct blast res/hardness
- light and barrier now have the cursed 3600001 blast resistance
Item
- Added Harness
- Re-added Breeze rod
- bucket & water bucket now have furnace as a recipe
- item frame now has trading as loot
- removed mob as loot from book and paper
Thanks to all the people on Discord who’ve given me feedback on this new gamemode during it’s experimental phase, it wouldn’t have been this amazing and rewarding without you!
Elito